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Rounding up the Villa quest (which is split up into 2 parts) Sure turned out a lot different than I expected.ĭidn't take as long on this one, as I regained some motivation to work on my game (was lacking some last week, hence the slow progress).Ĭurrent list of things to do before game is considered finished: Phew, the start of the quest was pretty much the first thing I created in my game 5+ years ago, so it's nice to have finally finished it. No idea when that'll be, probably after I've done enough fixes and added some more new content. These changes will be included in the next Demo upload.
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But since it was supposed to be a test map for things, I thought Beta would be a fitting name for it.Īnyways, glad you liked it.=p I wasn't sure what people would think of this game.=pĮDIT: As for updates made after the current Demo upload (V1.0): I didn't really have an official name for it yet before posting it. The scene with the villa daughter is unlocked through exploration - although examining the start of this quest is only available up to a certain point in the game - and actually kicks off a somewhat romantic side-quest (only first part of it available in Demo), and later on will unlock another side-quest only for those who started the first one.Īnd yeah, the game's name is Beta. Q: Can I upload public videos of this game on Youtube?Įxamine the gravestone, then enter the dungeon and talk to Rage to start it.The start of 3 other mini-quests can be found in the game too, but those aren't finished yet.
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If I had to guess, several months of a lot of work probably.Ī: Check out the game's walkthrough that comes with the game's files, and look for the part that you are stuck on.Ī: Technically, that's not a question, but thank you. I've worked on it off and on, I don't really know. Q: How long did it take you to make this?Ī: Started on it back in 2007. He's pretty random, isn't he?Ī: Cause they're pink, and round. Instead I went with implementing a bunch of different mini-games and challenges which all seem to fit in much better in the type of game I'm trying to make.Ī: I dunno really. I know it works well if it's done well, but to be honest, it's the part of RPG Maker that interests me the least. It generally revolves around grinding monsters for EXP with little to no challenge involved to increase the game's length. Since then it's been a dream to create an RPG with a lot of dialogue and events to make my characters come to life in a game.Ī: I don't care much for a battle system. Unlike other games I used to play back then (a lot of old school Sega stuff, like Sonic). I think it gave the characters a lot of depth, and it made me care for them. Reminds me of those old school RPG's.Ī: I fell in love with dialogue when playing Golden Sun on the GBA (one of my first RPG's). It's easy to work with and it looks nice. RuneScape: Forever, Wilderness, Into the Abyss, UnderstandingĪ: It does what I want it to do.
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Rpg maker 2000 rtp stops at 44 Patch#
Derula: for making the Disharmony Audio Patch Don Miguel: for translating RPG Maker 2000 The last month was a struggle to motivate myself to keep going till the end of the game, as I didn't want to take another 1+ year break from it before finishing it. After about 1 and a half year I went back to the project, finally to finish it. By this time I still wasn't very serious about the whole thing, but I had fun adding random stuff to it that would make me, and my friend and li'l bro who tried it out, laugh.Īfter a while I suffered from a burn-out and took a long break from the project again. It didn't take long till I considered making a game out of it. Some years later I decided to have a look at my old RPG Maker stuff, and found out the stuff I had made in my test map was actually kind of fun. Not much later I got bored of RPG Maker, and abandoned the whole thing. The much bigger project was meant to be one of those huge epic games that everyone seems to like to start on as they discover RPG Maker.Īnyway, I was so bad at eventing, I decided to create a test game to play around with the various features, like switches and variables. Beta was created in RPG Maker 2000, and was originally meant to be a test map for a much bigger project I had planned years ago, back in 2007.